

Blinding Flash: Enemies are blinded for three seconds.Wave of Light: Mystic Bell destroys enemies in a small radius.Lashing Tail Kick: Roundhouse kick that deals AOE damage.

Way Of the Hundred Fists: Strong punches designed to hit enemies in a small area.Crippling Wave: Punches causing effects on enemies such as lower attack power and movement speed.Deadly Reach: Each third hit can launch enemies in the air all while doing damage to multiple threats.Fists of Thunder: Punch enemies in rapid succession after teleporting to them.Mythic Rhythm: Damage from any skill that spends spirit gets a 40% damage bonus only once a Spirit Generator does three hits on an enemy.Momentum: Raises damage by 20% for six seconds when the Monk has moved 25 yards.Unity: When allies receive a Mantra, it raises the Monk's damage by 5% up to a maximum of 20% and the ally's damage by 5%.Monk becomes impervious to damage and control effects during this time for 2 seconds. Near Death Experience: Every 60 seconds, upon getting enough damage to die, gain 35% Life and 35% Spirit.Combination Strike: Damage increases for the Monk if he uses different Spirit Generators by 10% for up to three seconds.Harmony: All elements on the Monk's items get a 40% increase for their resistances.Alacrity: Spirit Generators speed up their attacks by 15%.


Transcendence: Each spirit point heals 429 points of life and the amount of health gained is raised by 0.4% of your max health heal bonus.Exalted Soul: Max spirit raises by 50 points and spirit regeneration is raised by 4 points a second.Resolve: Damage done by enemies cut by 20% for 4 seconds on enemies Monk deals damage to.Fleet Footed: 10% boost to movement speed.
